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How to keep game object aligned with text mesh

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I'm trying to keep a counter with a sandtimer icon centered over a buy button. The sandtimer icon is a child object to the counter's TextMesh. The problem is, the sandtimer child can't inherently follow the counter text if it changes in size (e.g. **2d 55m** -> **1d**), the sandtimer will stay put. How can I keep them together, while also centered over the buy button? ![alt text][1] [1]: http://cl.ly/image/0D2X0x3c2P42/Screen%20Shot%202014-06-03%20at%2014.11.58.png

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